Assorted Crunch
Character Generation
Ability Scores
Roll 4d6 for each ability and discard lowest die, arrange as desired.
Ability – Modifier - Bonus Spells per day
6 -2
7 -2
8 -1
9 -1
10 0
11 0
12 +1 1 1st level
13 +1
14 +2 1 1st and 2nd level
15 +2
16 +3 1 1st, 2nd and 3rd level
17 +3
18 +4 1 1st, 2nd, 3rd and 4th level
19 +4
20 +5 2 1st, 1 2nd, 3rd, 4th and 5th level
Dwarf :- +2 Con, -2 Cha
Elf :- +2 Dex, -2 Con
Gnome :- +2 Con, -2 Str
Halfling :- +2 Dex, -2 Str
Half-Orc :- +2 Str, -2 Int, -2 Cha
Hit point level increase equals ½ hit die plus 1
Combat
All attacks are made as though the combatant had the Vital Strike group of feats. Therefore each time the basic attack bonus gives an extra attack, add an extra die of damage for the weapon instead when using the full attack option.
Skills
Easy DC 5
Average DC 10
Tough DC 15
Challenging DC 20
Formidable DC 25
Heroic DC 30
Nearly Impossible DC 40
Spell area of effect
5' Radius = 1 Creature 15' Cone = 1d2 Creatures
10' Radius = 1d4 Creatures 30' Cone = 1d4 Creatures
15' Radius = 1d6 Creatures 60' Cone = 2d6 Creatures
20' Radius = 1d8 Creatures
30' Radius = 2d6 Creatures
40' Radius = 2d8 Creatures
60' Radius = 2d10 Creatures
80' Radius = 2d12 Creatures
Line of effect spells = Roll 1-2 on d6 to hit each target after first until roll fails
Ability Scores
Roll 4d6 for each ability and discard lowest die, arrange as desired.
Ability – Modifier - Bonus Spells per day
6 -2
7 -2
8 -1
9 -1
10 0
11 0
12 +1 1 1st level
13 +1
14 +2 1 1st and 2nd level
15 +2
16 +3 1 1st, 2nd and 3rd level
17 +3
18 +4 1 1st, 2nd, 3rd and 4th level
19 +4
20 +5 2 1st, 1 2nd, 3rd, 4th and 5th level
Dwarf :- +2 Con, -2 Cha
Elf :- +2 Dex, -2 Con
Gnome :- +2 Con, -2 Str
Halfling :- +2 Dex, -2 Str
Half-Orc :- +2 Str, -2 Int, -2 Cha
Hit point level increase equals ½ hit die plus 1
Combat
All attacks are made as though the combatant had the Vital Strike group of feats. Therefore each time the basic attack bonus gives an extra attack, add an extra die of damage for the weapon instead when using the full attack option.
Skills
Easy DC 5
Average DC 10
Tough DC 15
Challenging DC 20
Formidable DC 25
Heroic DC 30
Nearly Impossible DC 40
Spell area of effect
5' Radius = 1 Creature 15' Cone = 1d2 Creatures
10' Radius = 1d4 Creatures 30' Cone = 1d4 Creatures
15' Radius = 1d6 Creatures 60' Cone = 2d6 Creatures
20' Radius = 1d8 Creatures
30' Radius = 2d6 Creatures
40' Radius = 2d8 Creatures
60' Radius = 2d10 Creatures
80' Radius = 2d12 Creatures
Line of effect spells = Roll 1-2 on d6 to hit each target after first until roll fails
Alignment
Lawful Good - Crusader
Lawful Neutral - Benefactor
Chaotic Good - Rebel
Lawful Neutral - Judge
Chaotic Neutral - Free Spirit
Neutral - Unaligned
Comments
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