Assorted Crunch

Character Generation

Ability Scores
Roll 4d6 for each ability and discard lowest die, arrange as desired.

Ability – Modifier - Bonus Spells per day
      6            -2
      7            -2
      8            -1
      9            -1
     10            0
     11            0
     12           +1          1 1st level
     13           +1
     14           +2          1 1st and 2nd level
     15           +2
     16           +3          1 1st, 2nd and 3rd level
     17           +3
     18           +4          1 1st, 2nd, 3rd and 4th level
     19           +4
     20           +5          2 1st, 1 2nd, 3rd, 4th and 5th level

Dwarf :- +2 Con, -2 Cha
Elf :- +2 Dex, -2 Con
Gnome :- +2 Con, -2 Str
Halfling :- +2 Dex, -2 Str
Half-Orc :- +2 Str, -2 Int, -2 Cha

Hit point level increase equals ½ hit die plus 1


Combat
All attacks are made as though the combatant had the Vital Strike group of feats. Therefore each time the basic attack bonus gives an extra attack, add an extra die of damage for the weapon instead when using the full attack option.

Skills

  Easy                      DC 5
  Average                DC 10
  Tough                    DC 15
  Challenging           DC 20
  Formidable           DC 25
  Heroic                    DC 30
  Nearly Impossible DC 40

Spell area of effect
5' Radius = 1 Creature                                         15' Cone = 1d2 Creatures
10' Radius = 1d4 Creatures                                 30' Cone = 1d4 Creatures
15' Radius = 1d6 Creatures                                 60' Cone = 2d6 Creatures
20' Radius = 1d8 Creatures
30' Radius = 2d6 Creatures
40' Radius = 2d8 Creatures
60' Radius = 2d10 Creatures
80' Radius = 2d12 Creatures

Line of effect spells = Roll 1-2 on d6 to hit each target after first until roll fails


Alignment
Lawful Good - Crusader
Lawful Neutral - Benefactor
Chaotic Good - Rebel
Lawful Neutral - Judge
Chaotic Neutral - Free Spirit
Neutral - Unaligned

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