Silverhaven
This large town of 3,500 souls sits on the western shore of the White River where it comes to rest into the Korm Basin in the east of The Great Dragon Sea. The ruler of this bleak stretch of wilderness is Lord Calunghetta, a Pomerainian hero who became leader by the will of the Council of Warriors after the old lord passed beyond. An unpredictable and moody man, he is also brave and won his place after freeing the Hills of Mokyll from the might of a Hill Giant and bringing that place and the dwarfs who reside there under Silverhaven rule. The seat of power is a fortified manor house atop Sentinel Hill which looks down upon the river mouth, docks and fish and farmer's markets below. Head of the Town Watch is Captain Balthus, a reliable right arm and cohort of many seasons. He leads a squad of 35 unruly and dishevelled oiks who demand his constant attention to keep the town in order. Bribery is rife in the Watch, who are happy to earn extra coin turning their gaze away from wrong-doing or acting as extra muscle for the unscrupulous. In times of trouble 175 troops can be called on to repel Svartalfar incursions or unruly tribes seeking plunder. The town is surrounded by spike filled ditches and wooden ramparts on three sides and the wide and fast flowing river to the east. This has dissuaded most glory seekers from making a move on the town and there has not been war in the region in a generation. Inside the walls the day to day running of the town is left to the town council led by Brennen the Burgomaster who is elected by local land owners. The Guild of Trades run by the dwarf Ulfgar from his warehouses by the river also has much influence in local affairs. The spiritual life of Silverhaven revolves around the temple/music hall of Abarta and the Wind Dancers, a local sect who venerate Idun, Skadi and Tyche. There is also a temple to Modi which houses a gladitorial pit that serves up entertainments every Godsday afternoon. Recently, Cilhadrai agitators from across the water have been seeking the attention of the common folk, spreading dissent and ill-will against the ruling bodies but so far no action has been taking against them.
35 Shops:- Animal Dealer, Bakery, Bathhouse, Bordello, Brewery, Carpenter, Dairy, Farmer's Market, Fishmonger, Freight Company, Furrier, Gambling House, Granary x2, Inn x2, Lamp and Oil Shop, Rope Maker, Sail Maker, Stable x2, Tailor, Tavern x3, Trading Post, Undertaker, Warehouse x4, Weaponsmith, Weaver, Woodcarver
Plains Encounters
Wild Dog 01 - 02
Giant Ant 03 - 05
Giant Bombadier Beetle 06
Giant Fire Beetle 07
Dire Bat 08 - 10
Huge Monstrous Spider 11
Giant Bee 12
Wererat 13
Gnoll 14 -15
Dire Wolf 16
Goblin 17 - 18
Giant Wasp 19
Halfling 20 - 21
Hobgoblin 22
Hippogriff 23
Cockatrice 24
Werewolf 25 - 26
Doppleganger 27
Bandit 28 - 36 Rural thieves on the lookout for easy pickings
Pilgrims 37 - 38 Worshippers of Abarta, Lugh or Uller
Tribesmen 39 - 40 Cilhadrai hunter-gatherers, wary of arcane magic
Merchant 41 - 68 Merchant caravan with guards and retinue
Nomads 69 - 70 Tuel hunter-gatherers, riders of the plains
Farmers 71 - 80 Tillers of the soil
Ogre 81 - 83
Orc 84 - 87
Dire Rat 88 - 89
Giant Eagle 90 - 91
Gargoyle 92
Wolf 93 - 00
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