Last one of my random encounter charts for Pathfinder Basic. I've started with the classic charts from the 1st edition DMG, modified as appropriate for a civillised area using charts from the 3rd edition DMG and then jiggled it about a bit until I'm happy. I haven't done charts for swamps or sea-bound adventures because until they've gained more experience they'd just be an instant TPK and while I appreciate all of the debate about realism in world building I'd like to encourage the characters to explore the world around them. Just stay out of swamps and in site of the shore!
Merchant 20- 45
Ok, just to finish off here's my favourite random encounter chart of all time...
Bandit 01-02 01-04
Barbarian (class) 03 05
Beggar 04-13 06-08
City Guard 14-18 09
City Official 19-21 10
City Watchman 22-23 11-19
Cleric 24-25 20
Demon - Babau 21
Devil - Bearded 22
Druid 26 24
Drunk* 27 25-31
Fighter 28-29 32-33
Gentleman 30-33 34-35
Ghast or Ghoul (30%/70%) 36
Giant Rats 34 38-42
Goodwife 35-39 43
Harlot** 40-41 44-50
Sorcerer 42 51
Laborer or Peddler (50%/50%) 43-50 52
Wizard 51 53
Mercenary 52-55 54-58
Merchant 56-62 59-60
Monk or Bard (40%/60%) 63 61
Night Hag 62
Noble 64-65 63-64
Paladin 66 65
Pilgrim 67-69 66
Press Gang 70 67
Rake 71-72 68-71
Ranger 73 72
Ruffian 74-78 73-81
Rogue 79-82 83-88
Tradesman 83-98 89-91
Wererat 99 92-94
Werewolf 00 95-96
*Roll again for drunkard, ignoring monsters
** Slovenly trull 01-10
Brazen strumpet 11-25
Cheap trollop 26-35
Typical streetwalker 36-50
Saucy tart 51-65
Wanton wench 66-75
Expensive doxy 76-85
Haughty courtesan 86-90
Aged madam 91-92
Wealthy procuress 93-94
Sly pimp 95-98
Rich panderer 99-00
Wednesday, 13 June 2012
I see before me now a traveling army halting,
Below a fertile valley spread, with barns and the orchards of summer,
Behind, the terraced sides of a mountain, abrupt, in places rising high,
Broken, with rocks, with clinging cedars, with tall shapes dingily seen,
The numerous camp-fires scatter'd near and far, some away up on the mountain,
The shadowy forms of men and horses, looming, large-sized, flickering,
And over all the sky--the sky! far, far out of reach, studded,
breaking out, the eternal stars.
Hill Giant 16-17
Bandit 31-37 Rural thieves on the lookout for easy pickings
Tribesmen 38-39 Cilhadrai hunter gatherers
Nomad 40-41 Tuel hunter gatherers
Merchant 42-51 Merchant caravan with guards and retinue
Pilgrim 52-59 Worshippers of Abarta, Lugh or Uller
Tuesday, 12 June 2012
"The atmosphere suggested that God's Doom had been visited on this place as freely as it had been visited elsewhere. Yet I was grateful for any kind of calm, and after two days without danger presenting itself I found that I could sleep quite easily for several hours and could eat with a degree of leisure, drinking from sweet brook water made strange to me because it did not taste of the corpses which clogged, for instance, the Elbe from bank to bank.
It was remarkable to me that the deeper into the forest I moved, the less life I discovered.
The stillness began to oppress me; I became grateful for the sound of my own movements, the tread of the horse's hooves on the turf, the occasional breeze which swept the leaves of the trees, animating them and making them seem less like frozen giants observing my passage with a passionless sense of the danger lying ahead of me.
It was warm and I had an impulse more than once to remove my helmet and breastplate, but I kept them firmly on, sleeping in my armour as was my habit, a naked sword ready by my hand.
I came to believe that this was not, after all, a Paradise, but the borderland between Earth and Hell."
Micheal Moorcock - The Warhound and the World's Pain
Woodlands are strange, magical places that may hide passages between worlds that can trick the unwary traveller. Step carefully, keep your wits about you and be respectful towards any strangers (or strangeness) and you'll come back without any scars!
Giant Ant 03-04
Black Bear 05-07
Bombardier Beetle 08-09
Wild Boar 12-14
Dire Boar 19
Green Hag 29
Bandit 30-37 Rural thieves on the lookout for easy pickings
Tribesmen 38-40 Cilhadrai hunter gatherers
Nomad 41-42 Tuel hunter gatherers
Merchant 43-55 Merchant caravan with guards and retinue
Pilgrim 56-60 Worshippers of Abarta, Lugh or Uller
Giant Rat 83-85
Huge Monstrous Spider 86-91
Thursday, 7 June 2012
All around was dark and sparkling with the potential of all that could ever be. Great Mother Khaos lay sleeping; dormant, eternal, but not alone. Her two children, Thanatos and Solpertaine were dancing among the cascades of probabilities.
"Mother is asleep" grinned Thanatos.
“As has always been" she replied, sighing.
"I shall creep up to her box of jewels and steal one for you, my pretty sister, and you shall shine!" And with that off he tip-toed towards the great slumbering hulk of his mother. Twinkling and iridescent were the many ideas that shone down on her dreaming. Fleeting, wispy things, that glimmered and glowed. Thanatos gently crept by her, whispering sweet sonnets into her ear as he passed. Khaos smiled, and slept on.
The small box drew within reach, the lid was opened, the gem inside grasped. Quickly transported back was the light to the luxuriant form of Solpertaine. She looked up from her drowsy reverie as her brother approached with eager expectation.
“Close your eyes and open your mouth!” he cried. She giggled, then gasped as she felt the warmth of his gift within her. Opening her eyes she looked down and saw the small greeny-blue jewel in her belly.
“Sing for me my sister, sing of desire and wonder and magic and love.” She looked at him with the heavens reflected in her eyes, tipped back her slender neck and began to sing.