Thursday, 14 June 2012

In the Mouth, a Desert

Last one of my random encounter charts for Pathfinder Basic. I've started with the classic charts from the 1st edition DMG, modified as appropriate for a civillised area using charts from the 3rd edition DMG and then jiggled it about a bit until I'm happy. I haven't done charts for swamps or sea-bound adventures because until they've gained more experience they'd just be an instant TPK and while I appreciate all of the debate about realism in world building I'd like to encourage the characters to explore the world around them. Just stay out of swamps and in site of the shore!

Desert Encounters

Gnoll            01-03
Manticore    04-07
Bandit          08-17
Tribesmen    18-19
Merchant      20- 45
Nomad        46-76
Pilgrim          77-84
Orc              85-94
Lamia             95
Wolf            96-00



Ok, just to finish off here's my favourite random encounter chart of all time...

Town Encounters
                                                                  Daytime     Nightime
Bandit                                                         01-02          01-04
Barbarian (class)                                             03               05
Beggar                                                         04-13         06-08
City Guard                                                   14-18            09
City Official                                                  19-21            10
City Watchman                                             22-23         11-19
Cleric                                                           24-25            20
Demon - Babau                                                                 21
Devil - Bearded                                                                 22
Doppleganger                                                                    23
Druid                                                               26              24
Drunk*                                                            27            25-31
Fighter                                                          28-29         32-33
Gentleman                                                    30-33          34-35
Ghast or Ghoul (30%/70%)                                                36
Ghost                                                                                 37
Giant Rats                                                        34            38-42
Goodwife                                                      35-39            43
Harlot**                                                        40-41         44-50
Sorcerer                                                           42              51
Laborer or Peddler (50%/50%)                      43-50           52
Wizard                                                             51              53
Mercenary                                                      52-55         54-58
Merchant                                                        56-62         59-60
Monk or Bard (40%/60%)                               63               61
Night Hag                                                                            62
Noble                                                             64-65         63-64
Paladin                                                             66               65
Pilgrim                                                            67-69           66
Press Gang                                                       70               67
Rake                                                               71-72         68-71
Ranger                                                              73               72
Ruffian                                                            74-78          73-81
Shadow                                                                                81
Spectre                                                                                 82
Rogue                                                              79-82         83-88
Tradesman                                                      83-98          89-91
Wererat                                                             99             92-94
Werewolf                                                           00             95-96
Wight                                                                                     97
Will-o-wisp                                                                            98
Wraith                                                                                    99
Vampire                                                                                 00

*Roll again for drunkard, ignoring monsters

** Slovenly trull               01-10
     Brazen strumpet          11-25
     Cheap trollop              26-35
     Typical streetwalker    36-50
     Saucy tart                    51-65
     Wanton wench            66-75
     Expensive doxy            76-85
     Haughty courtesan        86-90
     Aged madam                91-92
     Wealthy procuress        93-94
     Sly pimp                       95-98
     Rich panderer               99-00


Wednesday, 13 June 2012

Bivouac On a Mountainside

I see before me now a traveling army halting,
Below a fertile valley spread, with barns and the orchards of summer,
Behind, the terraced sides of a mountain, abrupt, in places rising high,
Broken, with rocks, with clinging cedars, with tall shapes dingily seen,
The numerous camp-fires scatter'd near and far, some away up on the mountain,
The shadowy forms of men and horses, looming, large-sized, flickering,
And over all the sky--the sky! far, far out of reach, studded,
breaking out, the eternal stars.

Walt Whitman


Mountain Encounters

Black Bear        01-02
Dwarf                 03-15
Hill Giant            16-17
Gnoll                   18-19
Gnome               20-21
Goblin                 22-24
Hobgoblin          25-26
Werebear              27
Werewolf            28-29
Manticore              30
Bandit                 31-37     Rural thieves on the lookout for easy pickings
Tribesmen           38-39     Cilhadrai hunter gatherers
Nomad                40-41    Tuel hunter gatherers
Merchant             42-51     Merchant caravan with guards and retinue
Pilgrim                 52-59     Worshippers of Abarta, Lugh or Uller
Ogre                    60-67
Orc                       68-80
Vampire              81-87
Will-o-Wisp          88-89
Wolf                      90-00

Tuesday, 12 June 2012

Into the Woods

  "The atmosphere suggested that God's Doom had been visited on this place as freely as it had been visited elsewhere. Yet I was grateful for any kind of calm, and after two days without danger presenting itself I found that I could sleep quite easily for several hours and could eat with a degree of leisure, drinking from sweet brook water made strange to me because it did not taste of the corpses which clogged, for instance, the Elbe from bank to bank.
  It was remarkable to me that the deeper into the forest I moved, the less life I discovered.
  The stillness began to oppress me; I became grateful for the sound of my own movements, the tread of the horse's hooves on the turf, the occasional breeze which swept the leaves of the trees, animating them and making them seem less like frozen giants observing my passage with a passionless sense of the danger lying ahead of me.
  It was warm and I had an impulse more than once to remove my helmet and breastplate, but I kept them firmly on, sleeping in my armour as was my habit, a naked sword ready by my hand.
  I came to believe that this was not, after all, a Paradise, but the borderland between Earth and Hell."
Micheal Moorcock - The Warhound and the World's Pain

Woodlands are strange, magical places that may hide passages between worlds that can trick the unwary traveller. Step carefully, keep your wits about you and be respectful towards any strangers (or strangeness) and you'll come back without any scars! 


Forest Encounters

Ettercap                           01-02
Giant Ant                         03-04
Black Bear                       05-07
Bombardier Beetle           08-09
Kobold                            10-11
Wild Boar                        12-14
Elf                                    15-18
Dire Boar                             19
Gnoll                                    20
Gnome                              21-22
Goblin                                  23
Halfling                                 24
Hobgoblin                             25
Werebear                             26
Wereboar                             27
Werewolf                              28
Green Hag                            29
Bandit                                30-37     Rural thieves on the lookout for easy pickings
Tribesmen                          38-40     Cilhadrai hunter gatherers
Nomad                              41-42     Tuel hunter gatherers
Merchant                           43-55     Merchant caravan with guards and retinue
Pilgrim                               56-60     Worshippers of Abarta, Lugh or Uller
Ogre                                  61-70
Orc                                    71-82
Giant Rat                            83-85
Huge Monstrous Spider      86-91
Owlbear                               92
Wolf                                   93-00

Thursday, 7 June 2012

Creation Myth


All around was dark and sparkling with the potential of all that could ever be. Great Mother Khaos lay sleeping; dormant, eternal, but not alone. Her two children, Thanatos and Solpertaine were dancing among the cascades of probabilities.
"Mother is asleep" grinned Thanatos.
As has always been" she replied, sighing.
"I shall creep up to her box of jewels and steal one for you, my pretty sister, and you shall shine!" And with that off he tip-toed towards the great slumbering hulk of his mother. Twinkling and iridescent were the many ideas that shone down on her dreaming. Fleeting, wispy things, that glimmered and glowed. Thanatos gently crept by her, whispering sweet sonnets into her ear as he passed. Khaos smiled, and slept on.
The small box drew within reach, the lid was opened, the gem inside grasped. Quickly transported back was the light to the luxuriant form of Solpertaine. She looked up from her drowsy reverie as her brother approached with eager expectation.
Close your eyes and open your mouth!” he cried. She giggled, then gasped as she felt the warmth of his gift within her. Opening her eyes she looked down and saw the small greeny-blue jewel in her belly.
Sing for me my sister, sing of desire and wonder and magic and love.” She looked at him with the heavens reflected in her eyes, tipped back her slender neck and began to sing.