Yaztromo the Sorcerer
Yaztromo - Guardian of the Dirkwood
5th Level Sorcerer
Str 8 Feats - Toughness, Improved Initiative, Dodge, Craft Wondrous Item
Int 10 Skills - Arcana +5, History +5, Intimidate +8, Craft +5
Wis 12 Powers - Arcane Bond, Increased DC of spells by +1
Dex 14
Con 13
Cha 16
Hp 30 Equipment - Spear, masterwork crossbow and bolts, potions of cure moderate and cure
AC 13 serious wounds, 2 scrolls each of invisibility, acid arrow and web, bracers of
Fort +3 armour +1, wand of magic missile, cloak of resistance +1
Ref +4
Will +6 Spear - +2 to hit, 1d8-1 dam, Crit 20x3, Rng 20'
Crossbow - +6 to hit, 1d8 dam, Crit 19x2, Rng 80'
Spells - Detect Magic, Ray of Frost, Mage Hand, Read Magic
Alarm, Disguise Self, Identify, Mage Armour
Invisibilty, Scorching Ray, Resist Energy
5th Level Sorcerer
Str 8 Feats - Toughness, Improved Initiative, Dodge, Craft Wondrous Item
Int 10 Skills - Arcana +5, History +5, Intimidate +8, Craft +5
Wis 12 Powers - Arcane Bond, Increased DC of spells by +1
Dex 14
Con 13
Cha 16
Hp 30 Equipment - Spear, masterwork crossbow and bolts, potions of cure moderate and cure
AC 13 serious wounds, 2 scrolls each of invisibility, acid arrow and web, bracers of
Fort +3 armour +1, wand of magic missile, cloak of resistance +1
Ref +4
Will +6 Spear - +2 to hit, 1d8-1 dam, Crit 20x3, Rng 20'
Crossbow - +6 to hit, 1d8 dam, Crit 19x2, Rng 80'
Spells - Detect Magic, Ray of Frost, Mage Hand, Read Magic
Alarm, Disguise Self, Identify, Mage Armour
Invisibilty, Scorching Ray, Resist Energy
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