The capricious nature of the fey runs in your family.
Class Skill: Nature
Bonus Spells: 3rd Level Mount, 5th Level Hideous Laughter
Additional Powers: When you cast a spell with a Will save increase the spell's DC by +2
Laughing Touch: At 1st Level you may cause a creature to laugh for 1 round as a melee touch attack. A laughing creature may only take a move action and is then immune for 24 hours. May be used once per encounter.
Woodland Stride: At 3rd Level you may move through any undergrowth at normal speed without taking damage.
Restricted Spells: Disguise Self, Invisibility, Displacement, Feather Fall, Knock, Levitate, Fly, Haste
Forewarned: You may always act in a surprise round even if you fail your Perception roll but are still flat footed. Also you may add half of your Wizard level (min +1) to Initiative.
Bonus Spells: 1st Level – Detect Secret Doors
3rd Level – See Invisibility
5th Level – Clairvoyance
Restricted Spells: Detect Secret Doors, Cause Fear, See Invisibility, False Life, Clairvoyance, Vampiric Touch
Enchanting Smile: +2 on Bluff, Diplomacy and Intimidate skills. Add an extra +1 per 5 levels.
Bonus Spells: 1st Level – Charm Person
3rd Level – Hideous Laughter
5th Level – Suggestion
Restricted Spells: Alarm, Feather Fall, Resist Energy, Cat's Grace, Knock, Levitate, Dispel Magic, Fly, Haste
Power Over Undead: You may Turn Undead once per encounter (DC10 + ½ Level + Charisma Modifier).
Bonus Spells: 1st Level – Cause Fear
3rd Level – False Life
5th Level – Vampiric Touch